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Why the Galaxy S26 Got a Price Hike

25 February 2026 at 21:30

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On paper, the Samsung Galaxy S26 lineup seems like a pretty standard upgrade. The phones have received a new chip, some new AI features, slight bumps to the battery life and charging speeds (depending on your model), and even a fancy new gimmick in the Privacy Display. But once you add one of these new handsets to your cart, you'll notice another detail that's changed: Two of the Galaxy S26 phones cost $100 more than their Galaxy S25 counterparts did at launch last year.

We were all hoping it wouldn't happen, but as AI demand makes components like storage, memory and even displays more expensive, the first major tech launch of the year has shown us that we can expect prices to increase in turn. This year, two models of the Galaxy S26 are $100 more expensiveβ€”but hey, at least your priciest options got out unscathed.

Why the Galaxy S26 costs $100 more

Maybe the most noticeable casualty in the S26 price hikes was the base model, which went from starting at $799 for the S25 to starting at $899 for the S26. That makes it pricier than an iPhone 17, but you do get a little something in exchange.

Essentially, this is less of a price increase, and more like paring down your options: To coincide with the new price, Samsung has also bumped up the S26's base storage to 256GB (up from 128GB on the S25). That means Samsung has to produce fewer varieties for its base phone, which will likely help it deal with the ongoing components shortage, while keeping pricing stable for the most popular configurations.

I say "close," because the 256GB S26 is still a bit more expensive than the 256GB S25. That phone costs $859, so whether the upgrade is worth an additional $40 depends on how much you care about a larger battery, a new chip, and a 0.1-inch larger display. Being the base phone, the S26 doesn't have the flashiest additions over its predecessor, but it might have fared better than the non-Ultra S26.

The Galaxy S26+ costs as much as an iPhone 17 Pro

Perhaps the bigger victim in Samsung's S26 price increases is the Galaxy S26+, which now starts at $1,099, up from $999 for the S25+. The price increase here is a bit harder to explain, as it didn't get any bumps to its base storage to compensate. It still starts at 256GB of storage, still has a 6.7-inch screen, and still has the same 50MP/12MP/10MP rear camera system. The Privacy Displayβ€”the Ultra's flashiest new featureβ€”isn't even included. The biggest on-paper upgrade is the new chip, the Snapdragon 8 Elite for Galaxy Gen 5.

That means upgrading will only net you slightly faster processing, plus early access to those new AI features that are Galaxy S26 and Pixel 10-exclusive...for now. The lack of distinct selling points emphasizes the awkward space these middle-of-the-road models currently occupy. For instance, you can get an iPhone 17 Pro for the same $1,099, and that will get you Apple's best technology, minus the slightly larger display and battery on the iPhone 17 Pro Max. If Samsung is charging that much for a Plus model, maybe it makes sense that Apple ditched its own Plus version for the weirder (but unique) iPhone Air.

Granted, the S26+ is still a strong phone. That new chip is no slouch, and while the ultrawide and telephoto lenses are weaker here than on the 17 Pro, the main lens is actually slightly stronger, at 50MP versus 48MP. I wouldn't be disappointed to get an S26+, but it might be difficult for an S25+ owner to find a reason to upgrade their current phone. It's basically the same device, but $100 pricier.

The Galaxy S26 Ultra costs the same, probably because that's the one Samsung wants you to buy

While it's unclear why Samsung put the S26+ out without making a compelling case for itβ€”the company didn't even talk about it much during today's Galaxy Unpacked eventβ€”I'd guess that is because the company would much prefer you upgrade to the Galaxy S26 Ultra. This is the model with the most exclusive features, offering the clearest upgrades over its last gen version. It's also the only model that didn't see a price hike.

The Galaxy S26 Ultra starts at $1,299, the same as the Galaxy S25 Ultra. But for that cost, you'll now get a new chip, faster wired charging (up from 45W to 60W), the Privacy Display, and improved nighttime photos as well as access to the APV codec used in professional video shoots. That's a good amount of upgrades over what the other models offer.

To me, that signals one thing: Samsung is willing to raise its barrier to entry, but is going to do its best to keep pricing for its flagship devices as attractive as possible for as long as possible. If you're willing to buy the most expensive model, you can avoid a price hike, while also getting the biggest upgrades. Everyone else will have to pay more. I'm curious to see whether Apple will follow this trend when it drops the iPhone 18 later this year.

The New Galaxy S26 Ultra S Pen Still Doesn’t Have Bluetooth

25 February 2026 at 18:12

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Samsung's Galaxy S26 lineup is here, and in most ways, it's an upgrade. There are new features like the privacy display, alongside more expected upgrades to the chipset, battery life (for the base model), and charging speed (for the Ultra). But one key part of the S26 ecosystem remains a downgrade from even the Galaxy S24's: Samsung removed Bluetooth from the Galaxy S25 Ultra's S Pen last year, and unfortunately, it's not back for the S26 Ultra.

It's a hit to fans of the S Pen's former wireless control features, which debuted on the Galaxy Note 10 in 2019 and allowed the S Pen to do things like take a photo or switch between camera modes from afar. Essentially, it was a built-in remote control for your phone, so you wouldn't need to fuss with camera timers or PowerPoint remotes anymore. Users were clear that they didn't like it being removed from the S25 Ultra, but it seems like that wasn't enough to keep Samsung from leaving the feature in the past.

Why did Samsung get rid of Bluetooth on the S Pen?

With the S26 Ultra's announcement, the last glimmer of hope that Bluetooth on the S Pen might make a triumphant return seems pretty dead. Samsung's been quiet about it this time around, but the company did offer some explanation for why the feature was removed back when the S25 Ultra was revealed.

In a statement to Android Police, Samsung blamed the feature's discontinuation on low user adoption, saying "Bluetooth Low Energy is not supported on the Galaxy S25 Ultra as Samsung found that S Pen usage for BLE-enabled features was very low." However, the company also took the opportunity to plug products that still offered some of the features cut from the S Pen, adding that "Galaxy users are utilizing gesture controls on the Galaxy Ring and Galaxy Watch for hands-free photo capture instead."

While it's heartening that Samsung hasn't given up on remote control for its phones entirely, it should be noted that the current generation Galaxy Watch starts at $350, while the Galaxy Ring is $400. These aren't exactly replacements for an accessory that comes with your phone.

What features did the S Pen lose?

Bluetooth on the S Pen was also a bit more versatile than gesture controls on the Galaxy Watch and Galaxy Ring. While the S Pen was useful for photo capture, its full list of Bluetooth features included:

  • Capturing photos and adjusting camera modes from afar.

  • Moving to the next photo in the Samsung Gallery app.

  • Moving forward and back in the Samsung Internet browser with the function button, and using gestures to navigate the page.

  • Recording voice notes.

  • Navigating around the Samsung Notes app and selecting pens from afar.

  • Moving between slides in PowerPoint.

  • Controlling audio and media playback.

  • Using Air Actions, which functioned like gesture controls for activating specific, sometimes customizable phone features.

Can I still use the Galaxy S24 Ultra?

The most recent phone to have Bluetooth included in the S Pen is Samsung's Galaxy S24 Ultra, and if you're a diehard Bluetooth S Pen user, I've got good news for you. The Galaxy S24 line was Samsung's first to promise seven years of updates, meaning the Galaxy S24 Ultra will get official support straight from Samsung until 2031. That leaves you plenty of time until you'll need to upgrade, so you can stubbornly stick to your handset for at least a little while longer. And despite being a few years old, the S24 Ultra is still plenty powerful, with the same display resolution and amount of RAM as the S26 Ultra, a still competitive Snapdragon 8 Gen 3 chip, and a 200MP main rear camera lens. Unless you absolutely need the most cutting edge technology possible, that's a great setup, and can run even demanding apps like Genshin Impact on high settings without issue.

Now that we're two generations past the S24 Ultra, it seems unlikely that Bluetooth is going to leave Samsung's graveyard. But if you have an older device, you won't have to mourn for at least a little while longer.

Now Discord Is Saying It's Delaying Global Age Verification

24 February 2026 at 22:36

Since it was announced a little over a week ago, Discord's global age verification rollout has been a bit of a mess. First, the chatroom and voice chat company had to clarify that it won't require all adults to upload an ID or facial scan to prove how old they are, as the initial post left many users with that impression. Second, the announcement came shortly after one if its existing customer service partners was breached, which lead to hackers getting a hold of user information, including government IDs provided for age verification. Third, users discovered that Discord had partnered with Peter Thiel-backed company Persona for an experiment in the UK, which raised flags about surveillance and security, and saw some personal identifying information being uploaded to the cloud when users thought it would be processed on-device. Now, Discord is admitting that it messed up, and is trying to make amends.

In a post on its website, titled "Getting Global Age Assurance Right: What We Got Wrong and What's Changing," Discord admitted that its new "teen-by-default" age settings haven't had the warmest reception. The company said that it "knew this rollout was going to be controversial," but added that "we failed at our most basic job: clearly explaining what we're doing and why." It then reiterated that "over 90% of users will never need to verify their age to continue using Discord exactly as they do today," while still doubling down on providing "real safeguards" for teenage users. That said, corporate damage control aside, the company also said it's going to delay the global age verification rollout, and is going to make concrete changes to attempt to address user concerns.

How Discord's global age verification is changing

To that end, Discord is making the following changes to its controversial global age verification rollout:

  1. Global age verification will now be delayed from March to the "second half of 2026." Until that point, age verification will only remain active in areas where it is legally required, like the UK and Australia.

  2. On launch, Discord will provide a list of every age verification vendor it works with and their practices.

  3. All age verification partners will only offer facial scanning on-device.

  4. Before global age verification launches, Discord will develop alternative age verification methods beyond scanning your face or providing an ID, like providing credit card information instead. However, such methods might not be legally allowed in certain area, like Australia, the UK, and Brazil.

  5. Discord will add spoiler channels as an option for communities, so they don't need to use age-restricted channels to hide age appropriate, but still sensitive, content anymore. This will allow accounts that aren't able to age verify to access these channels.

  6. The company will publish a technical blog once age verification launches going into detail on how its systems work, and will add age verification metrics, including how many users were asked to verify or which age verification methods they used, to ongoing transparency reports.

Essentially, the idea is that if you're an adult Discord user (and you live in a region that allows it, which Discord says may not be everywhere), Discord will likely be able to use factors like your signup email, your account age, and your activity to guess your age. If so, you'll be automatically filtered into the correct age group and will be able to keep using the app as usual. Otherwise, you'll be labeled a teen, and will need to verify by either scanning your face, providing a government ID, or using one of Discord's new alternative methods. Or, you could keep using the app unverified, but you'll lose access to age-restricted channels and any content Discord thinks is inappropriate enough to block for you.

Why does Discord care about my age so much?

To that end, not much has changed about Discord's end goals, and the company did acknowledge that "we know many of you believe the right answer is not to do this at all." However, Discord also said that its hand is being forced in regions including the UK, Australia, and Brazil, with "Europe and multiple US states close behind." In scaling age verification globally, Discord says it wants to "show regulators that it's possible to verify age without collecting identity," also stating that "we don't want to know who you are. We just need to know whether you're an adult."

To be fair, that still seems to involve knowing who users are to some extent, as you'll still need to hand over some type of personal identifying information to verify, or rely on Discord's age prediction to collect information to estimate your age in the background. But as a show of good faith, Discord acknowledged its "experiment" with Persona, and that Persona's use of off-device facial scanning did not meet its bar for privacy.

What happens next is unclear. Discord's made a lot of promises, but now it has to follow through on them. The company also didn't provide a strict deadline for its age verification rollout, so its possible it could continue to get pushed back in regions that don't legally require it. However, Discord is also up for for an IPO sometime this spring. Certainty and a happy consumer base will likely make investors happy, but that probably also means keeping regulators and concerned parents appeased. Continue to expect compromises, especially when Discord has already come under fire for exposing teens to sensitive material and adult conversations before.

Two New Features in YouTube Premium Lite Just Made the Pricier Tier Unnecessary

24 February 2026 at 21:00

As Lifehacker has previously argued, YouTube Premium is probably the best streaming service for most people. Ads can eat into your free time faster than you might realize, and because YouTube's user-generated videos can be quite short, they're especially annoying thereβ€”and blocking them without a paid subscription is tough.

YouTube Premium is also a bit pricey as streaming services go, at $14/month. Fortunately, the company also offers a "Premium Lite" plan that's much cheaperβ€”and thanks to the recent addition of a few key features, it no longer pales in comparison to a full subscription. In fact, the $8/month YouTube Premium Lite may now be the best paid YouTube tier for most people.

YouTube Premium Lite is getting two of the more expensive tier's best features

Starting today, YouTube Premium Lite now offers both background play and download options on most videos, features that were previously exclusive to a full YouTube Premium plan. The update is currently rolling out, so it might take a little bit for it to reach you, but the change essentially gives you parity with a full YouTube Premium plan on the vast majority of YouTube content. According to YouTube, the company has "heard feedback about wanting these additional features included in the service," which prompted the change.

Now, for the same $8/month price, you can get most of the full YouTube Premium experience, normally a $14/month value. The only catch? You'll still get ads when streaming music and music videos, hence the "most videos" disclaimer. Ads also "may appear when you search or browse," but as for interruptions while watching non-music content? You should be in the clear.

YouTube Premium Lite benefits chart
Credit: YouTube

A full YouTube Premium account no longer makes sense for most users

Essentially, unless you're a big YouTube Music user, getting YouTube Premium Lite instead of a full-cost subscription is now a no-brainer. There are a few smaller bonuses you'll be leaving behind, like the ability to "Jump Ahead" (instantly skip frequently skipped parts of a video, usually ad reads), but your subscription will also be around half the price. You win some, you lose some.

The only real gap now, at least for me, is for households with lots of different YouTube viewers YouTube Premium Lite still only applies to one profile at a time, so if everyone in your household wants to have their own separate algorithms instead of sharing a profile, you'll need to get YouTube Premium Family, which costs $23/month, giving six people in the same household the benefits of a full YouTube Premium subscription. My husband and I have pretty different viewing habits, so we're unlikely to switch to this cheaper tier any time soon. But if you live alone or you're OK sharing a profile, you might as well save yourself some moolah.

Alternatively, you can also still get a YouTube Music Premium plan for $11/month. That removes ads and allows background play and downloads, but only for music and music videos. It's essentially the opposite of YouTube Premium Lite, and faces stiff competition from the likes of Spotify and Apple Music. Personally, I'd just pay the extra for a full YouTube Premium subscription, which has all the same benefits of YouTube Music Premium, but also works for non-music content and only costs $3/month more.

Still, while adding new features to Premium Lite is ultimately a discount, it does follow a move from YouTube to block people from accessing background play for free. Perhaps this is Google's attempt at a compromise?

Why Gamers Are Still Mad About Discord's Age Verification

24 February 2026 at 14:30

It's been a little over a week since Discord said it will take its age verification mandate global, and despite promises that most users wouldn't need to verify, the company is still in hot water with gamers.

Most recently, Discord's been discovered to have worked with Peter Thiel-backed company Persona, which itself is embroiled in multiple scandals. These include allegations that it was keeping personal identifying data from Discord users longer than was initially stated, and a reveal that the company accidentally left some of its data available to view on the open internet. Discord now says it's backing away from its partnership with Persona, but is it worth sticking around after all this?

What happened with Discord's age verification rule?

When Discord announced that it would soon require age verification globally, it actually followed age verification programs that had already started in regions like Australia and the UK. Discord's only known age verification partner in the United States is k-ID, which uses on-device facial scanning, but users discovered that in the UK, the company had also partnered with Persona. Discord's partnership with Persona was for an "experiment" that could have seen users submitting information that would have been "temporarily stored for up to seven days, then deleted."

According to reporting from PCGamer, the information came to light following reports that some UK-based Discord users had gotten requests to submit information to Persona, which prompted concerns about their facial data leaving their devices despite the initial announcement's promise that only government ID data would go to the cloud, as well as how long any uploaded data would stay in the cloud. In a now-deleted support page, Discord clarified that the partnership was indeed real and part of an experiment, and added the note about the potential seven-day window for deletion, which contradicted statements that uploaded data would be deleted directly after age verification.

In a post on X, the CEO of Persona, Rick Song, attempted to defend the workflow, saying that "on-device facial scanning" is "unfortunately too easy to bypass today," before later adding that uploaded information is still "processed and then deleted." However, Song did not provide a timeline for deletion. And data potentially leaving the user's device despite initial promises that it wouldn't was only one part of the concern.

Over the weekend, a trio of hacktivists also discovered a vulnerability in Persona's data front end, whichβ€”according to analysis from independent publication The Rage and anti-malware organization Malwarebytesβ€”left 2,456 files accessible to the open internet. Both the hackers and Persona's CEO, who have been in "good faith" communication, say that Persona itself was not hacked, and that the data was accidentally leaked and viewable to anyone with the know-how to find it (it has since been deleted).

The full report of the findings has been published by one of the hackers, Celeste, and details that the leak was apparently found via a U.S. government-authorized endpoint that had somehow been isolated from its regular work environment. While the hackers did not find personal identifying information in the leaked files, they did find that Persona often performs far more than age verification on data sent to its servers. According to the leaked code, the company uses facial recognition to perform 269 separate verification checks against watchlists across 14 categories (including terrorism and espionage) and tags its reports with codenames related to known public-private partnerships for tracking anything from cannabis distribution to money laundering. Information including collected IP addresses, browser and device fingerprints, phone numbers, names, faces, and more, can be stored for up to three years, according to the hackers' findings.

Granted, it's possible that Persona was not implementing all of these checks on users submitting age verification information via Discord, or keeping data for longer than the seven days mentioned on the now deleted support page. But it has not been a good look for either Persona or Discord.

Discord is ending its relationship with Persona

Following user outrage about personal data leaving their devices or staying on the cloud for an unknown period of time, as well as the news that the company responsible for said data had apparently allowed so many of its files to leak to the open internet, Discord has begun damage control.

The company told Ars Technica that only a "small number of users was included in the experiment" involving Persona, and that it "ran for less than one month." More importantly, now that the experiment is purportedly over, Discord told both Ars and The Verge that it is no longer partnering with Persona, and that it will "keep our users informed as vendors are added or updated."

On Persona's end, the company clarified to Ars that it doesn't have any government contracts. CEO Rick Song also said in communication with the hackers that the leaked information was based on publicly available records, before iterating that Persona does not store data that users send to it. Song also said that Persona does not use AI, and despite being funded in part by Peter Thiel, does not have a relationship with Palantir.

Is it safe to stick with Discord?

While it's unclear the extent to which Persona was storing or analyzing user data, that it came as a surprise to so many users has been enough to see a massive increase in users trying alternatives like Teamspeak, which itself has taken the opportunity to criticize Discord's security.

Personally, I likely won't uninstall Discord right away (if only because I need it to write stories like this), but I would think twice about uploading information if asked to verify my age. Note, however, that Discord can use metrics like your signup email to guess your age even if you don't send it personal identifying informationβ€”that's actually how it's planning to avoid pestering most of its users with age verification prompts.

But even if you divest from Discord, it should be noted that, depending on the services you use in your life, you might still have to interact with Persona. While Discord will no longer work with the age verification company, Persona still has active relationships with social media sites including Reddit and LinkedIn, games like Roblox, and even payment service Square and access management platform Okta.

Most notable might be Persona's relationship with OpenAI: This appears to be how Persona's code could have leaked in the first place. The hacktivists that discovered the leak found OpenAI signifiers in itβ€”which, according to The Rage, means that OpenAI might have built an internal database for accessing Persona identity checks. This could explain how Persona's data found its way onto a U.S. government computer despite the company supposedly not having any government contracts.

At any rate, as the internet becomes more connected and age verification becomes more common, flipping one switch, like divesting from a single app, likely isn't enough to fully wipe your online presence anymore. It's worth controlling what you canβ€”Discord lets you delete information like sent messages or server channelsβ€”but it's legally obligated to retain purchase information, and also chooses to retain additional information such as database backups as well, even after account deletion. You can see a full list of retained Discord information on the company's website.

In the meantime, check out these 10 tips from my colleague Pranay Parab for staying secure while online.

10 Hacks Every PS5 Gamer Should Know

23 February 2026 at 18:00

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Sony’s PlayStation 5 is a powerful machine, but if you just plugged it right into your TV and never bothered to go into the settings, there’s a chance you’re not seeing its full potential. From enabling 120 fps gameplay to customizing your Welcome hub, there’s a lot you can do with the PS5, if you’re willing to tinker a little bit. Here are the 10 best tips and tricks to getting the most out of Sony’s current gaming console.

Enable 120Hz and 4K on your PS5

Just because you bought a fancy new PS5 doesn’t automatically mean you’re getting the best performance out of it possible. If you have a 4K TV or a monitor that can support a 120Hz refresh rate or above, you’ll want to double check your video output settings to ensure your console is taking advantage of it.

First, before even turning on your device, make sure it’s connected via an HDMI 2.1 cable. This is necessary for frame rates above 60 at 4K. Your PS5 should have come with one, and you’ll know if it’s the right one if it has a boxy rectangle on either side of the cable. Also ensure that you’re plugging your cable into a port that can accept HDMI 2.1, which will look different based on your screen. On my LG C1 TV, this port says β€œ4K @ 120Hz” above it.

Next, while your console may detect what your screen can handle and adjust its settings accordingly, head to Settings > Screen and Video to manually check them and make some adjustments that need some human fine tuning. I like to leave most of the settings on this page to Automatic to allow the PS5 to pick the best choices for the wide variety of content it can play, but you can select any of the settings on this page to see your options and force an output. If you don’t see 4K (labeled as 2160p) or 120Hz as options here, this is your sign you might need to swap your HDMI cable.

To see what settings your PS5 is using at any particular moment, select β€œCurrent Video Output Signal” at the top of this page to check your work. While I mostly like to rely on the PS5’s Automatic settings, one specific change you might want to make would be applying VRR to unsupported games, which could improve fidelity at the cost of introducing instability. If you scroll down far enough on this page, you can also adjust when your console displays HDR, and go through an HDR setup wizard by selecting β€œAdjust HDR.”

You can also customize your console’s display area by selecting Screen from the sidebar on the left, which is handy if your display has an unusual aspect ratio. While you’re here, you can adjust how long you need to be away from your controller before the console dims your screen.

Finally, if you have a PS5 Pro, you can up the graphics quality on some supported PS4 games. This is under Settings > Screen and Video > Video Output > Enhance Image Quality for PS4 games.

Mute the PS5's startup beepΒ 

Let’s say you’re having trouble sleeping, and instead of rolling around in bed, you decide to sneak out to the PS5 for a secret gaming session. Except, uh-oh, the nasty beep that the console plays at startup alerts your partner, and now you have some explaining to do. To keep this from happening, let’s turn off that beep ahead of time.

Under Settings > System > Beep and Light, toggle on Mute Beep Sound to get rid of the sound your PS5 plays at startup. Or, if you just want to make it quieter, you can do that under Volume.Β 

While you’re here, you can also customize how bright the LED strip on the front of the console gets, under Power indicator > Brightness. Unfortunately, there isn’t a way to turn it off entirely.

Change the widgets on your PS5's home screen

Welcome Hub widgets
Credit: Sony

See all those widgets at the bottom of the Welcome Hub when you turn your PS5 on? Did you know that you can actually customize them? It’s especially handy if you’re like me and can’t stand seeing what are essentially ads taking up more than half of your display.

To adjust your PS5 Welcome Hub widgets, simply press X while hovering over the Welcome Hub tile, then navigate to the controls in the top-right corner. Here, you can select Presets to choose from various options set up by Sony, or select Edit Widgets to toggle specific widgets on and off. Personally, I disabled the News, PlayStation Plus, Wishlist, and PlayStation Store widgets, since they’re pretty much only there to sell you things.

Once you’re done selecting the widgets you want to see, before leaving Welcome Hub setup, navigate to the Settings cog and choose if you want to enable the carousel-like Large Layout, where you want notifications (Temporary Widgets) to show up, and if you want your widgets to match your broader System Appearance settings (more on that later). If you have the News widget active, you can also customize which games show news here.

Finally, to the left of the Settings cog, you can choose a background for the Welcome Hub, picking from options either prepared by Sony, bundled with certain games you own, or pulled from your Media Gallery.

Turn on your PS5's surround sound and connect Bluetooth headphones

Your PS5 can do more than basic stereo sound, even if you don’t own a physical surround sound setup. That’s thanks to the power of various virtual surround sound codecs, which come baked into the console. To turn these on, head over to Settings > Sound > Audio Output > Audio Format (Priority). Here, you can choose between Linear PCM, Dolby Atmos, Dolby Audio, and DTS. Not all of these options support virtual surround sound, and I’ll admit I’m not enough of an audiophile to know the best one for every setup, but because it supports height data, Dolby Atmos has been the most versatile pick for my soundbar.

Alternatively, you can also use Sony’s own 3D Audio technology by selecting 3D Audio (TV) or 3D Audio (Headphones) from the sidebar. Personally, I haven’t found the results here to be as rich as Dolby Atmos, but that makes sense. These are built for gamers using TV speakers or headphones, so they aren’t the best option if you’ve got a soundbar or external speaker setup. Still, they’re worth trying out if you listen over your TV’s internal speakers or via a headset. Note that only Sony’s own headsets will connect to the console wirelessly by themselves, but there are ways around that, which my colleague Jake Peterson has written about here.

Make rumble more responsive on the PS5

Sony’s so proud of the rumble and haptics in the PS5 controller that it updated its classic DualShock branding to DualSense alongside the controller’s launch. But weirdly, the haptics aren’t as strong as they could be out of the box. That’s because the PS5 controller has a microphone built-in, and Sony has intentionally weakened its haptics to prevent interference from being picked up on the mic.

If you’re like me, and you barely use the microphone in your controller, there are two ways to fix that. The first is more temporary, and simply involves pressing the clear button above the microphone icon on your controller to mute it, which will strengthen the haptics until you turn it back on. It’ll also display an orange light while the mic is off.

The second doesn’t require you to manually flip your mic on and off, and will get rid of that orange light. You can enable it by toggling on Mute under Settings > Sound > Microphone > Microphone Status When Logged In, but know that you’ll need to toggle this back to On if you need to use the microphone again.

Turn off (or reduce) the PS5's DualSense trigger haptics

DualSense Controller
Credit: Michelle Ehrhardt

Sony might be proud of the haptics in its brand new controller, but personally, I think they’re a little bit too strong, especially when it comes to the triggers. With the PS5, Sony introduced its new adaptive triggers, which add resistance to trigger pulls in certain games for heightened realism. But while having the controller fight back against you the first time you try to tighten a bowstring in a Horizon game might be a fun novelty, it gets tiring pretty quick.

Luckily, you can customize this, as well as fine tune any of the other haptics. Under Settings > Accessories > Controller (General), select Trigger Effect Intensity to choose how strong the adaptive trigger resistance should be, and select Vibration Intensity to set the strength for more general rumble. Personally, I have Vibration Intensity set to Strong, and Trigger Effect Intensity turned off.Β 

Install SSD or use HDD for PS4 games or offloaded PS5 games

The PS5 comes with a good amount of storage by default, and while amounts differ depending on your model, it’s usually enough for five to seven AAA games. But if you want more storage, you can actually install a supported M.2 SSD into your PS5 without much hassle. Sony has exact installation instructions here, plus a guide on determining if an SSD is supported. While specific steps will vary depending on your PS5 model and which SSD you get, you generally only need a screwdriver to complete installation. Even better? The new SSD won’t replace your existing internal storage, so you can use them in tandem.

To install games to your SSD once it’s installed, you’ll first need to change your Installation Location to M.2 SSD under Settings > Storage. Then, simply install a game as usual. If you want to move games that are already installed on your PS5’s internal storage to your SSD, head to your Game Library, highlight the games you want to move, press the Options button, and select Move Games and Apps. If you’re also using expanded USB storage, select Movable to M.2 SSD Storage after this step.

Speaking of USB storage, the PS5 also supports external USB drives. You can see requirements hereβ€”not every device is guaranteed to work. Also note that while you can play PS4 games directly off USB storage, PS5 games need to be installed to an SSD to work. However, you can keep a PS5 game offloaded to USB storage and then load it onto either your console’s SSD or your custom M.2 SSD when you’re ready to play, bypassing the need for a download.

Quickly customize game difficulty, subtitles, and graphics on the PS5

The first thing I do whenever I boot up a new game isn’t start my adventure, but dive deep into the settings to see what I can customize. It’s not the best first impression, but there’s usually a switch I can flip that will make the game play much better for me, especially if it ups the frame rate. Luckily, Sony’s aware of this optimization sickness I suffer from, and is doing its best to help.

Under Settings > Saved Data and Game/App Settings > Game Presets, you can set a number of preferences for how your games should play ahead of time, and your PS5 will automatically configure them for you when you boot up a supported game. It’s not a fully robust selection, since Sony can’t predict every game’s needs, but you can choose a preferred difficulty here, whether the game should be played in first-person or third-person (if both are available), which language you’d like to play in, whether subtitles should be turned on, your online multiplayer permissions, and most crucially for me, whether your games prefer Performance Mode or Quality Mode (called Resolution Mode here). Finally, I can set my PS5 games to default to smooth performance over the prettiest visuals.

Get hints from the PS5's Game Help feature

Let’s say you’re struggling in a game, but you don’t want to bother to pull up an internet browser and look up a walkthrough. This is where the PS5’s Game Help feature comes in. It’s not available for every game, but if you’re stuck, it’s worth looking for. Just press the PlayStation logo button on your controller, and if it’s there, select the Game Help card. From here, your PS5 will suggest hints towards specific goals based on where you are in your game, and might even show you videos from other players. It’ll also warn you if you’re about to see spoilers, so you can back out before looking at a hint.Β 

It’s fairly self explanatory, and while the hints aren’t always detailed enough for my needs, I do appreciate that Game Help also estimates how long it’ll take you to complete certain goals, as well as show you your progress towards them. As a busy 30-something, it’s a great way to know how long my play sessions might be ahead of time.

As for where Game Help gets its gameplay videos, it’s from players who’ve opted in to share them. To start sending videos to Game Help, head to Settings > Captures and Broadcasts > Auto-captures > Community Game Help. Select On next to Participate, and Sony may occasionally look at your gameplay and upload select sections from it to its servers to serve as a guide towards other players. Voice or party chat audio won’t be recorded and uploaded videos won’t take up space on your console, but depending on the game, usernames or text-based chat messages shown in gameplay footage might be shared.

Change your PS5 console’s theme to a retro style

PS2 theme for PS5
Credit: Sony

Finally, this one’s just for fun. Back in 2024, Sony introduced themes to the PS5 home screen that mimicked the look of the PS1, PS2, PS3, and PS4. These left the system shortly afterwards, but came back for good in April of last year. To try them out, head to Settings > System > Appearance > Appearance and Sound and choose a console you’d like to mimic. Personally, I like the PS2 theme, but I’ve gone for the PS3 look for now, because my husband has a lot of fondness for that console’s XMB menu. Now, if only Sony would add even more themes to the list. Maybe an Astro Bot look?

How EU Regulators Might Change TikTok

6 February 2026 at 23:00

If you've ever joined me in the misfortune of downloading TikTok, you've probably spent at least one evening mindlessly scrolling until two or three in the morning, not even looking for anything in particular to watch. According to the EU, that needs to change, as the region has preliminarily determined that the "addictive" app is in violation of its Digital Services Act.

The decision came on Feb. 5 and followed an investigation from the European Commission into the effects that features including infinite scrolling, autoplay, push notifications, and the fabled TikTok algorithm have on the minds of users. According to the commission's findings, "TikTok did not adequately assess how these addictive features could harm the physical and mental wellbeing of its users, including minors and vulnerable adults." What will follow is likely a lengthy legal battle that could end up with the app having to either change how it operates and/or pay a hefty fine. And while it sounds like the effects would be limited to Europe, they could have global ramifications. Here's what's going on with the state of TikTok in Europe, and what you need to know about what comes next.

What is the Digital Services Act, and how did TikTok break it?

The EU's Digital Services Act started being enforced in 2022, and generally focuses on regulating everyday online platforms, including marketplaces and social media apps. As TikTok is both of these in one, it falls under the act's scrutiny, although it might not be the TikTok you're thinking of. Specifically, the target here would be original TikTok owners ByteDance, rather than the new ownership for the American version of the app. That's because ByteDance continues to operate TikTok outside of the United States, although Americans might still see some fallout from the EU's regulation.

The Digital Services Act's main focuses are on increased transparency, the ability to fight content moderation decisions, protections for minors, and most relevant in this case, non-algorithmic feeds and dark patterns. The EU's investigation into the app began in 2024, with regulators being concerned about the app encouraging a "rabbit hole effect" among viewers, as well as how secure the app might be for minors. According to the investigation's preliminary findings, the app is "constantly 'rewarding' users with new content," sourcing videos that "fuel the urge to keep scrolling and shift the brain of users into 'autopilot mode.'"

The regulators bring up scientific research to back up their claims, although specific papers are not linked. I've reached out to the European Commission for comment and will update this post when I hear back. Whatever the EU's sources, however, there is no shortage of research supporting this claim. The NIH has previously "identified key addiction-related factors" in the app, and a number of universities have found that TikTok's "seamless experience" and "reward pattern" can encourage reckless engagement. Scientists have compared the thrill of pulling up a new video to gambling, as the variable quality of the surfaced content leaves viewers seeking the next big hit, similar to a slot machine.

According to the EU, "TikTok disregarded important indicators of compulsive use of the app," specifically regarding nighttime use from minors, as well as users frequently coming back to the app after closing it. While the Commission does acknowledge the app's existing screen time management and parental control features, the organization also argues that these aren't enough.

Will TikTok get rid of infinite scrolling?

According to the European Commission's investigation, TikTok's current tools for combatting the "rabbit hole effect" need to be changed. The regulators say that the app's current time management tools "are easy to dismiss and introduce limited friction," which reduces their effectiveness, while "parental controls may not be effective because they require additional time and skills from parents to introduce the controls."

Regulators say that, if their findings are confirmed, the app must take more direct measures by changing how it operates. Examples for how to achieve this include "disabling features such as 'infinite scroll' over time" and "adapting its recommender system," aka algorithm. In other words, regulators are suggesting that TikTok get rid of its bread and butter. In addition, the Commission also brings up the possibility of implementing "screen time breaks," especially "during the night."

Those would be some pretty major changes, but it's worth noting that all of this is still preliminary, which means it will be a while before users see any changes stemming from this regulation. As part of the process, TikTok may now defend itself, examining the Commission's investigation files and replying to its findings. No timeline is given here, meaning this could drag out for a good while. For instance, Apple is still fighting with the EU over supposed Digital Markets Act violations, while Meta only recently resolved a similar action from 2024.

That means any TikTok users in the EU who are worried about losing access to key features needn't worry quite yet. However, if TikTok is found guilty of violating the Digital Services Act, it could face a fine of up to 6% of its "worldwide annual turnover," although this is up to the discretion of regulators. That would, however, add up to billions of dollars, and continuing to act in violation of the act rather than making changes could result in further fines.

On TikTok's end, the app told The Financial Times that "The Commission's preliminary findings present a categorically false and entirely meritless depiction of our platform," and that ByteDance will "take whatever steps are necessary" to fight the decision. I've reached out to TikTok's European ownership, and will update this post when I hear back.

How will this affect the U.S.?

While U.S.-based readers might think that their apps will remain clear from any EU regulatory changes, that may not be the case. Designing different products for different sections of the market takes time and money, and that's time TikTok might not be willing to spend. For instance, Apple's global move to USB-C in its products stemmed from European regulation as well.

Granted, Apple is owned by the same parent companies worldwide, so it is possible TikTok's new U.S. ownership might not be affected from changes elsewhere. However, it's worth noting that one of the EU's bigger issues is with TikTok's algorithm, or "recommender system," which the U.S. ownership currently licenses from Bytedance rather than owning outright. Any changes made overseas could bleed their way into our app on this side of the pond as well, especially as U.S. TikTok does maintain some parity with global TikTok, allowing American viewers to watch videos from the more than 200 million users in Europe, in addition to other areas around the world.

That said, the European Commission's early calls for TikTok to change its operations are far from finalized. Even if TikTok is found guilty, it will likely enter a long back-and-forth while attempting to meet the Digital Services Act's requirements, and the solution the company and regulators land on could end up looking less severe than what the Commission suggested in yesterday's press release (I imagine TikTok will fight hard for infinite scroll). For instance, Google is still working with the EU on the specifics of ensuring its services comply with the DMA, a process that began in 2023 and is still being fine-tuned.

How to turn on TikTok's screen time management and parental controls

From a personal perspective, I do think the EU is onto something here. I could certainly use some reminders to avoid getting sucked into a TikTok rabbit hole, especially late at night. While it might be some time until any regulation affects the TikTok app, and we don't yet know if features like infinite scroll will still be in place (although it's worth noting that Instagram Reels has not been targeted on this front) once the dust settles, here's how to take advantage of TikTok's current screen time and algorithm management features.

First, algorithmic control. This is a big part of the EU's case against TikTok, but there do currently exist a few ways to control what pops up on your feed. While the default For You page leaves you at the app's whims, there are three other feeds you can access by swiping right after opening the app. The first, Friends, shows you videos from your friends or from suggested accounts. The second, Following, shows you videos from accounts you follow. Pretty self-explanatory. The third one, though, needs to be turned on.

Called STEM, this feed only shows you educational videos about science, technology, engineering, and mathematics. To turn on the STEM feed, tap your profile icon at the bottom right of the app, then hit the three-lined menu icon in the top right corner. Navigate to Settings and privacy > Content preferences and toggle on STEM feed. This won't get rid of any of your other feeds, but it'll now be an option you can swipe to on the main menu.

Next, screen time management and parental controls. There are a number of options for each of these, with screen time management living under Settings and privacy > Time and well-being and parental controls under Settings and privacy > Family Pairing.

The Time and well-being section will show you show you your daily average screen time over the last week alongside some meditation-related activities, but the real crux of the controls are in the Screen time button, which sits right above your average screen time graph. Here, you can set daily limits, sleep hours, and reminders to take breaks, although like the European Commissions says, there are easily dismissed.

Family Pairing is a bit more powerful, although not being a parent, it's something I haven't toyed around with. It lets you see your child's screen time and set limits they can't dismiss, as well as restrict who they can message and what their privacy and safety settings are. For a more detailed guide, click here.

Finally, even if you don't set any screen time limits and stick purely to your For You feed, there is some fine tuning you can do. Under Settings and privacy, tap Content preferences. From here, you can set the app to filer out videos or posts that contain that word in any text-based fields, tell the algorithm how interested you are in certain topics, mute specific accounts, or even refresh your For You feed to have the algorithm start over fresh. You can also turn on Restricted mode, which will hide content that TikTok deems as not "comfortable for all audiences."

What are the best TikTok alternatives, and how do I move?

If those controls still aren't enough for you, or the idea of regulators changing how TikTok works isn't what you're looking for, there are now a sizable number of TikTok alternatives you can try instead. Instagram Reels is the obvious one, although a popular recent choice is Upscrolled, which promises "every post has a fair chance to be seen," something that's been encouraging to users put off by the TikTok algorithm. An older alternative is RedNote, which is run by Chinese developer Xingyin Information Technology. It gained some popularity during early TikTok ban scares, although I'll admit I haven't heard of it as much recently.

AirDrop Is Coming to Even More Android Phones This Year

6 February 2026 at 16:04

Last November, Google announced that it had managed to make Apple's AirDrop compatible with Quick Share on its Pixel 10 phones, allowing them to easily share photos and files with iPhones, iPads, and Macs. The feature was intuitive, and to quote my colleague Jake Peterson, it's worked so seamlessly that it was almost like Quick Share and AirDrop "were built this way from the beginning." But for other Android users, it continued to be business as usual, leading to awkward texts and emails to share files across iOS and Android. Now, though, Google confirmed it's working to bring AirDrop to other Android phones, too, including phones it doesn't make. At an event attended by Android Authority, Android Vice President of Engineering Eric Kay said, "Last year, we launched AirDrop interoperability. In 2026, we're going to be expanding it to a lot more devices."

To a degree, we kind of knew this was coming. While many Pixel only features are implemented via a special Pixel-only system component, Google added AirDrop compatibility to the Pixel 10 by upgrading Quick Share from a system level feature to a full-on app, with its own APK. That laid the groundwork for other Android phones to eventually get AirDrop compatibility of their own, since they can all use this app. For instance, Nothing CEO Carl Pei said in November that his team was "already exploring" adding AirDrop compatibility to Nothing phones, while chipmaker Qualcomm said it "can't wait" for the feature to be enabled on Snapdragonβ€”commonly used in Samsung's Galaxy phonesβ€”in the "near future."

Now, it seems like the wait for AirDrop across the rest of Android won't be much longer. While Kay didn't give an exact timeline beyond 2026, he did say that Google is already "working with our partners to expand it into the rest of the ecosystem, and you should see some exciting announcements very soon." That's it as far as official communication goes, but I've reached out to Google for additional comment and will update if I can snag more details. In the meantime, we do have a few possible dates where we could expect the feature to be announced.

The soonest might be the next Samsung Unpacked, where the company is expected to announce the S26 lineup of phones. According to rumors, that'll take place on Feb. 25, and it's not unusual for Google to make an appearance during Unpacked to discuss new features coming to Android that the new phones can take advantage of. Alternatively, Google might save the announcement for its next Google I/O event, which would likely be sometime in May. Or it could just drop the feature online without the fanfare of an official event.

Either way, I can't wait. I take a lot of photos on my phone for this job, and while sending them from my personal iPhone to my work Mac usually isn't an issue, getting them off an Android phone I might be reviewing can be a much bigger pain. As someone who's got an Android tablet, an iPhone, a MacBook, and a Windows PC all within 5 feet of me right now, anything that helps bridge these ecosystems together is a good move in my book.

Car Icons Are Disappearing From Google Maps in Android Auto (but You Might Be Able to Fix It)

5 February 2026 at 21:30

Android Auto users are reporting a bug that is making their cars disappear from the roadβ€”ok, not literally, but within Google Maps. On both Reddit and Google's own support forums, drivers now say their car icons are sporadically disappearing from their navigation screens while using the Google Maps app through Android Auto. Some users have discovered workarounds, but the fixes don't appear to be consistent for everyone. Here's what's happening, and what you can do to try to fix it.

Why are car icons disappearing in Google Maps in Android Auto?

The news first started popping up six days ago, on a Reddit thread where multiple users reported problems with their car icons disappearing while using the Google Maps app through Android Auto. According to these drivers, when the bug was triggered, the map would move around normally, and traffic data and navigation instructions continued to display as expected. However, the icon indicating their car's position would suddenly disappear from their screen, making it difficult to know where exactly they were in comparison to the road. That's not ideal if you're trying to judge when your next turn is coming up.

According to the thread's original poster, the issue popped up for them on the Android Auto version 16.1 release, although others mentioned the issue occurring as far back as version 15.9. The bug doesn't appear to happen all the time, but "reliably" appears when leaving Google Maps, opening another app in fullscreen, and either returning to Google Maps in fullscreen or pulling it up alongside the new app in a splitscreen view. To get their icon back, the original poster had to force quit Google Maps on their phone, but this wouldn't stop the bug from occurring again in the future. Google itself has not yet offered public comment on the issue, although I've reached out to the company and will update this post when I hear back.

How to fix Google Maps in Android Auto

If you're encountering a disappearing car icon while using Google Maps through Android Auto, there are a few fixes that have worked for community members, although whether they'll work for everyone appears to be inconsistent.

Try updating or downgrading your Android Auto version

The timing of this bug appears to line up with the Android Auto v16.1 release, which launched last week. While the bug has been reported appearing on older versions of the app, like Android Auto v15.9, it could be worth trying out another version of Android Auto to see if it clears up the issue. For instance, one user mentioned that installing Android Auto V16.0.66 fixed the issue for them. If you're on an older version, you can update to a newest one from the Android Auto listing on the Play Store. If you're on a newest version and want to try an older one, though, you'll need to uninstall your Android Auto app and manually sideload the older version using a trusted APK file. Because these can be tricky to verify, this might not be the best option for most people.

Try changing your Android Auto car icon

Multiple users in the original Reddit thread, including the original poster, pointed out that the bug only seems to affect them when using a non-default car icon. Until Google issues a fix, one solution might be to change your car icon back to the standard white arrow within a blue circle. To change your car icon in Google Maps, open the app on your phone while not connected to Android Auto. Start navigating to a location. Tap on your car icon, and swipe left or right to adjust the icon until you land on the default white arrow within a blue circle. The next time you connect your Google Maps app to Android Auto, your car's icon should be updated. Note that this isn't a guaranteed fix. One user on a Google support forum, for instance, said that their arrow icon also disappeared from Google Maps in Android Auto when returning from another app.

Avoid triggering the bug, or use an alternative navigation app

If there is one saving grace to this bug, it's that the circumstances for triggering it seem to be pretty consistent. That means you can largely avoid it if you simply don't leave the Google Maps app once you open it. But while that might be OK for short trips, it's not ideal for longer ones, where you might want to adjust a podcast or playlist during your drive. You can manually restart your Google Maps app on your phone every time the bug pops up, but not only is that annoying, it's possibly dangerous if you're in the middle of a drive.

If none of the above fixes work for you and you want to retain the ability to exit your fullscreen navigation app without losing your car icon, it might be worth putting Google Maps to bed for now and using an alternative navigation app. Google's own Waze app, for instance, works with Android Auto and does not seem to have this bug right now. Alternative navigation apps do have their own pros and cons, as Waze focuses less on comprehensive mapping and more on real-time crowdsourced traffic information when determining routes. However, it might be worth a shot. If Waze doesn't work for you, other popular navigation apps compatible with Android Auto include Sygic GPS and TomTom - Maps & Traffic (formerly TomTom AmiGo).

Spotify Wants to Be Your Bookstore

5 February 2026 at 18:00

Spotify is about much more than music these days, and nothing makes that clearer than the company's recent commitment to booksβ€”not just audiobooks, but old-school paper ones. Today, Spotify announced it's coming hard for Amazon's Kindle and Audible businesses, and will soon start selling physical copies of books in addition to audiobooks. Starting today, the company is also introducing "Page Match," a feature that allows you to use your phone's camera to instantly sync an audiobook with either a physical book, or one you're reading on an e-reader.

How you'll buy physical books through Spotify

Spotify's physical book sales infrastructure isn't quite ready yet, but the mere announcement is a surprising move in a few ways. Not only is a streamer making a big commitment to physical products, but the offering is being implemented in a way that could help local booksellers, rather than compete with them. This will likely bea relief to any bookstores that have struggled to compete with Amazon.

To bring physical book sales to market, Spotify is partnering with Bookshop.org, a site that connects shoppers with independent bookstores near them (although it doesn't source inventory from them, but drop ships them from the distributor). Purchases deliver 30% of the sale back to a selected bookstore (which Bookshop.org says is the entire profit margin, though the site does keep a ); if the shopper doesn't pick a specific bookstore to support, 10% of their purchase will go towards a general profit sharing fund for all bookstores partnered with the website.

It's a stunningly market-friendly move, made possible by Bookshop.org's B corporation status. But from a selfish perspective, it also means Spotify won't have to deal with the logistics of selling books: In order to buy a physical book through the app, users will first have to navigate to one of the service's audiobooks, then click a button that says Add to your bookshelf at home. After that, they'll be taken to a checkout page on Bookshop.org.

It's unclear whether Spotify itself will be making any money on these sales, or if it is simply acting as a middle-man. The company says it's "meeting readers where they are" and is "excited to see the impact Spotify's scale will have for local bookstores." But even if there's no direct profit incentive, I'm sure Spotify will be happy if it can drive some sales to a store other than Amazon, or use the new feature to convince readers of physical books to try the app.

How to sync your physical book with a Spotify audiobook

Speaking of Amazon, Audible has been able to sync audiobook progress with Kindle e-books for a while now, making it easy to jump between reading and listening. Now, Spotify wants to do the same, but with a more open approach. Rolling out today, with support expected to come to "most English-language titles" by the end of February, Spotify's Page Match feature will sync your Spotify audiobook progress with your spot in a physical, paper-based book, or even an e-reader.

This works because it doesn't use an account to sync, but instead works via your phone's camera. To use Page Match, open a supported audiobook in your Spotify app, tap Page Match, then tap Scan to listen. Place your camera over the page you want to sync to, whether that's in a physical book or one displayed on an e-reader screen. You can then tap Play from here to start listening from where that page kicks off in the audiobook, or Save for later to make a bookmark you can jump to at any time.

Once you're done listening to your audiobook and want to go back to your physical book or e-reader, just open your audiobook, tap Page Match, and tap Scan to read. Place your camera over your physical book or e-reader, and after some processing, Spotify will tell you which page to flip to to start reading from where you stopped listening.

Unlike Spotify's audiobook recaps, Page Match supposedly does not use AI, instead relying on computer vision and text matching. Still, I'm curious how the "Scan to read" feature will handle inconsistent page numbering between different editions of a book, which can be a major problem with e-books in particular. Spotify says that if the feature runs into snags, it will prompt you to try again.

Page Match is available to all audiobook listeners on Spotify, so there's a good chance you can try it now. Premium subscribers and Audiobook+ members can use the feature with their monthly listening hours, while free users can use Page Match with supported audiobooks they've bought outright. I don't subscribe to Spotify and I don't own any audiobooks on the service, but the company says that to get started, you only need "make sure your Spotify app is updated."

Spotify's continued push into books and podcasts

Spotify might have started off as a simple app for streaming music, but now, it's clear the company wants to maximize hours spent in its app, and that means branching out to all types of audio content. According to an interview with The Verge, it has seen a 36% year-over-year increase in customers starting audiobooks on a platform, and a 37% increase in overall audiobook listening hours. The growth is supposedly mostly coming from existing customers rather than new subscribers, so it remains to be seen whether Spotify's enhanced audiobook support can dethrone Amazon. Page Match working with any physical book or e-reader is probably a good start.

That Text About a Suspicious Apple Pay Transaction Is Probably a Scam

4 February 2026 at 21:30

A new phishing scam is targeting Apple Pay users, attempting to lock them into phony support calls or emails that could see them handing over their passwords and credit card numbers. The news was first highlighted by AppleInsider and involves warnings that look suspiciously like official Apple messaging. While AppleInsider's report doesn't link to any specific user complaints of this happening, it does include example screenshots, and reports matching AppleInsider's description have popped up on both Reddit and Apple's official support forums over the last 30 days.

The scam might come over either email or text, and usually warns the recipient about a potentially fraudulent purchase made using their Apple Pay at a physical Apple Store, while offering a phone number or email to contact to address the issue. According to AppleInsider, it might also include a case ID, timestamp, or other technical details in order to appear more legitimate. One user on Reddit, for instance, considered that the scam might be a legitimate text from Apple because it included the official sounding phrase "If this was you, no action is needed."

However, inconsistencies remain, such as the scam often referring to Apple Accounts as Apple IDs, a now outdated term. Additionally, while emails might use official looking letterhead that makes them appear to come straight from Apple, mistakes could remain. For instance, an email could open with "Hello {Name}" instead of being addressed to the recipient's actual name. It could come from a bogus address, but even appearing to come from a legitimate source like "appointmentandebills@icloud.com" isn't a strong indicator that it's real, as it's possible for scammers to spoof email addresses. Overall, the idea seems to be to speed the recipient into action with an urgent tone, while using Apple's logo and a professional writing style to mask any clues as to who is really sending these notices.

How to tell if that Apple Pay text or email is actually a scam

If you are receiving any texts or emails about your Apple Pay activity at all, chances are they probably aren't realβ€”Apple doesn't reach out to its users in this way. Rather than sending texts or emails, communication instead comes directly from the Wallet app. Additionally, Apple Pay serves as a medium for payment rather than as a credit or debit account in and of itself. As such, if any fraudulent transactions are detected, notices would come from your bank or credit card provider rather than Apple itself.

Still, it is worth keeping an eye out for any red flags as well. Look for small typos or unusual domain names, which can help give a fake message away, even if a lack of these isn't an indicator that a message is legitimate. Also, rather than calling any provided phone numbers, consider searching for them online to see whether they've been reported as being tied to a scam operation. At any rate, do not respond to these notices, and don't provide any information (such as passwords, which Apple will never ask for) to them if you've already reached out by accident. There are better ways to verify your Apple Pay activity.

What to do if you think you're being scammed

If you think a message you've received is illegitimate, the best thing you can do is ignore it and verify it independently. Instead of responding to the suspicious text or email directly, or calling any provided phone numbers, double check any claims made in the statement through official Apple channels. You can see your recent Apple Pay purchases in the Wallet app by tapping on one of your registered cards, and opening the Settings app and navigating to Media & Purchases > View Account > Purchase History will show you any recent App Store purchases. If you don't see a transaction mentioned in one of these notices in your official payment history, chance are it never happened.

If you're still in doubt you have options. Rather than reaching out to an email or phone number linked in a potential scam notice, start fresh with a new message straight to Apple's official support. You can find the proper contact details, including an official Apple phone number for your region, on Apple's website. The company will be able to determine whether it's seen any suspicious activity tied to your account.

Finally, once you're certain a message is part of a scam, you can forward it (or simply report it, if forwarding isn't possible) to Apple to help the company shut it down. The specific email address you'll want to use will differ based on the type of message, and you can find all your options on Apple's support website, under "How to report suspicious emails, messages, and calls." Once you've sent the message to the correct channels, delete it from your inbox to keep yourself from accidentally clicking any compromised links. As added security, also consider changing your Apple Account password, or using a password manager.

Samsung Has Killed Software Support for Most of the Galaxy S21 Series

4 February 2026 at 18:30

Starting with 2024's Galaxy S24 series, Samsung started promising seven years of software support for its new phones, following a precedent Google set with the Pixel 8. It was a surprisingly user-friendly and even environmentally conscious move, letting buyers more easily keep their phones for longer while also reducing e-waste generated from constant upgrades. Unfortunately, it didn't apply to previous models, and now we're starting to see the consequences of that.

In Samsung's February 2026 security updates (first spotted by SamMobile), the Galaxy S21, S21+, and S21 Ultra are nowhere to be seen, indicating that they've reached their end of support. The only phone from this line still listed was the S21 FE 5G, which makes sense, since it was released a year after the rest of the S21 line. That means these phones will no longer get regular monthly or quarterly security updates, although if a critical vulnerability pops up, Samsung might still issue an emergency fix.

None of this should be surprising, but it can still be confusing if you're an S21 owner. To be fair to Samsung, the company only ever pledged five years of support for the S21 series on release, and only four years of Android updates. But as far as hardware goes, your phone is probably still running just fine. The Snapdragon 888 chip powering the S21 series is snappy enough for casual use, even if it can be a bit power hungry. Do you really need to replace it, especially so soon after launch?

Can you keep using the Galaxy S21 series?

As far as browsing the internet, watching videos, and scrolling social media apps goes, your Galaxy S21 phone should still hold up well. Gaming and other more demanding tasks might suffer, but there shouldn't be anything physically wrong with your phone aside from aging. The problem comes when you start to consider safety.

Regular security updates help patch holes hackers can use to get into your data or accounts. And these days, hackers have gotten pretty smart. While you might know to avoid sketchy websites or high-risk apps, there are exploits hackers can use now that don't need any interaction from you. Sometimes, all it takes is having a Bluetooth radio in your device, or for the hacker to know your phone number.

Getting hit by one of these hacks might be rare, but it's not a good idea to leave yourself open to the possibility if you can avoid it. It's like driving in a car without a seatbeltβ€”you probably won't get in a crash, but you'll wish you had one if you do. Upgrading to a phone getting official security updates from the manufacturer is the best way to ensure your handset has the most up-to-date safety, but if you can't, there are a few steps you can take to protect yourself.

Install Google Play System Updates to enhance security on an unsupported phone

Getting over-the-air updates directly from your phone's manufacturer is the best way to stay safe while using your phone, but they're not the only way to get security updates. Starting with Android 10, which the Galaxy S21 series does fall under, Google's Project Mainline began delivering partial security updates via Google Play System Updates.

These won't close all vulnerabilities, but they do allow Google to patch holes in media codecs and components, permissions, and a few other features hackers like to exploit, even on devices that no longer get official manufacturer support. "With Project Mainline, we can deliver faster security fixes for critical security bugs," the company said in a blog post. "For example, by modularizing media components, which accounts for nearly 40% of recently patched vulnerabilities."

Project Mainline can't fix everything, especially problems related to your specific device, but if you do find that your phone is out of date, it's worth ensuring your Google Play System Updates are updated to the most recent version until you can find a new one. How to check this will differ from device to device, but you'll generally find these updates under Settings > System > Software updates. Here, you'll see a date showing which Google Play system update your phone is running. These should normally update manually every month, but if the date looks a little old, you can simply tap it to search for a fresh update and download it.

When you should upgrade your Samsung phone

Ideally, you should take the end of software support as a sign to upgrade to a new phone, even if it appears to be working fine. But I get any hesitation you might be feeling. I'm still on Windows 10, which is facing its own security update issues, even though my device still works perfectly for everything I want from it. I'm glad to see companies catching on with extended security updates, so hopefully this will become less of an issue in the future. Tech timelines move fast, but a five-year upgrade cycle feels a lot more wasteful than even a seven-year one.

For now, though, keep in mind that any Samsung phone released before 2024 is going to face an end-of-life sooner than you might think, so it's time to start planning for it accordingly. The company might have moved on to seven years of updates now, but that promise doesn't apply retroactively. So Galaxy S22 owners, it's time to start thinking about what you'll do with your own devices next year.

These Switch 2 'Joy-Cons' Turn Your Handheld Into a Portable GameCube

4 February 2026 at 14:30

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For me, third-party "Joy-Cons" were an absolute necessity for comfortable portable play on the original Switch. But because the Switch 2 upgraded its Joy-Cons to a more complicated magnetic connection, we haven't seen many third-party options come out for it yet. It hasn't been as much of an issue for me as on the original Switch, since I do think the Joy-Con 2 are more comfortable than the original Joy-Cons. But they're still not ideal, especially when compared to other portable gaming options like the Steam Deck.

That's why controller company Abxylute's recent announcement is so interesting to me. The company announced on Tuesday that it will soon launch Kickstarters for two different portable controller options for the Nintendo Switch 2, both of which use a novel solution. Instead of sliding onto the console's sides like the Joy-Cons, these are instead shells you slide the console itself into. Just plug your console into the USB-C dock at the bottom of the shell, and you'll get a wired connection to the controller halves that sit on either side of the shell, while still being able to use the system's built-in screen. These Joy-Con 2 alternatives offer gamer a bit more grip, and, as a bonus, one of them also essentially turns your Switch 2 into a portable GameCube.

Abxylute N6 (above) and Abxylute N9C (below)
Credit: Abxylute

Part of the fun of third-party Joy-Cons for the original Switch is that they took advantage of the console's modularity to offer wacky form factors. Take the NYXI Wizard, for example. This controller looked like a classic Nintendo GameCube WaveBird controller out of the box, but you could also take both halves of the controller off a central connector piece and slap them onto the sides of the original Switch for authentic portable Smash Bros. or Super Mario Sunshine gameplay. I missed seeing this kind of innovation on the Switch 2, especially since that system now offers even more GameCube games via Switch Online. Thankfully, though, Abxylute is picking up the slack.

While its N6 portable controller is more traditional, its N9C is for retro gamers. It looks more like an original GameCube controller than a WaveBird, but it has the same familiar stick and button layout, and even has the right colors. There are modern niceties here, like home buttons and a more fully-featured D-Pad and right stick than on an actual GameCube controller. But this is shaping up to be the best way to play GameCube games on the Switch 2 on the go. The N6, meanwhile, has all the same features, but in a more common, Xbox 360 style layout, similar to the CRKD Nitro Deck 2.

There are also some power user features in the fine print, like drift-proof sticks (capacitive on the N9C and Hall effect on the N6), a gyroscope, optional macro buttons, and on the N9C, clicky micro-switch buttons. You could use either controller for any type of game, if you'd like. But it's really the GameCube form factor that's convincing me here. Yes, this design will likelyΒ be more comfortable than the Joy-Con 2, but it's also more fun.

Abxylute N9C (left) and Abxylute N6 (right)
Credit: Abxylute

Unfortunately, because the Kickstarter campaigns for these have yet to launch, we don't yet know what they'll cost. Competitors like the Nitro Deck 2 cost $99, though, so you can probably expect to pay around that much. Abxylute's HandheldDIY J6 for the original Switch also costs $95 (when not on sale), which is another good barometer.

That's on the pricey end: My favorite third-party Joy-Cons for the original Switch only cost $50. But for the extra features here, plus the pricing on the competition, it's probably a cost I'd be willing to eatβ€”especially because alternatives are still rare. The only third-party Switch 2 Joy-Cons you can buy right now that offer the same magnetic plug-and-play as the official ones are the NYXI Hyperion 3, and they have yet to be released and cost $126.99 (and they'll jump to $170 once early bird deals end). Abxylute's new reveals may not have that same satisfying snap-on tech, but they're feature-rich, and should still be a good upgrade over the official Joy-Con 2.

YouTube Just Blocked This Popular Hack for Free Background Play

3 February 2026 at 21:30

For Christmas, I got my husband and myself YouTube Premium, and as much as I hate paying for yet another streaming service, it's pretty dang nice. There's ad-blocking, sure, but there are also other bonuses, like additional playback speed options and audio that continues to play in the background when you lock your phone. However, some users have developed hacks to get a few of these features without a subscription, believing they should be included with the site's free tier rather than being locked behind a paywall. Google's been cracking down on ad blockers for a while, but now it's coming after another common YouTube hackβ€”free background play.

Performing this hack was simple. In many cases, you simply needed to watch YouTube in a non-Chrome browser (and definitely not the official YouTube app). Samsung Internet, for instance, had free YouTube background play officially built-in, with the company even publishing official tutorials on how to use it. Brave also offered this feature, as did Vivaldi. If your browser didn't support free background play by default, you could also usually find an extension for it.

Unfortunately, according to reporting from Android Authority, the hack no longer seems to work in most cases. Toward the end of January, the site noticed that users across Samsung Internet, Brave, and Microsoft Edge complained that free background play no longer worked for them, even when enabled in their browsers or through an extension. Now Google has responded to a question sent by the publication, confirming that it purposefully broke free background play in third-party browsers, whether enabled in the browser's settings or through an extension.

"Background playback is a feature intended to be exclusive for YouTube Premium members," a spokesperson for the company said. "While some non-Premium users may have previously been able to access this through mobile web browsers in certain scenarios, we have updated the experience to ensure consistency across all out platforms."

Well, dang. When I reached out to Google for additional comment, I got the same response. It seems the eye of Sauron is upon us, and Google is now officially cracking down on more than ad blocking.

That said, while Google's efforts do seem to be affecting many users, not everyone is unable to access background play without paying. One user said the feature has now been re-enabled in Brave, and I can confirm that I'm able to access it on Safari with my iPhone using the Vinegar extension.

It's unclear how long these efforts will remain operational, but at least we've now been able to diagnose a cause. Free YouTube background play didn't break on accident, and that means developers and users will have to be extra crafty to keep the hack alive in the future.

The Nintendo Switch 2 Can Handle AAA Games Better Than People Think

3 February 2026 at 14:00

When the Nintendo Switch 2 came out, I was a bit skeptical that such a thin and light device could handle AAA, blockbuster games. But when I actually got it in my hands and reviewed it, I was impressed to see that it was capable of running demanding games like Cyberpunk 2077 just as well as my Steam Deck could. Since then, it's continued to prove itself by capably running other beefy games like Star Wars Outlaws and, more recently, Final Fantasy VIII Remake. The catch? All these games were all a few years old, and with the exception of Star Wars Outlaws, they all had versions for last-generation systems.

As we started moving into 2026, I was still left wondering how well the Switch 2 will be able to keep up with brand new AAA titles as they come out. Based on some hands-on time I've had with two upcoming technical showpieces, the answer is "very well."

Playing Pragmata on the Nintendo Switch 2

Last week, I attended a preview event hosted by Nintendo where I got to play the Switch 2 editions for Super Mario Bros. Wonder and Animal Crossing: New Horizons, as well as the brand new game, Mario Tennis Fever. All of these looked great, but they didn't really push any kind of graphical boundaries. My real interest was in the two third-party titles at the event, both of which were being shown off by Capcom.

The first was Pragmata, an upcoming sci-fi shooter that, most importantly for our purposes, uses the notoriously performance-hungry RE Engine. When it works, this engine is great for fidelity in particular lighting, but optimizing for the thing has been a nightmare on even powerful systems, as evidenced by frame rate-wrecking bugs continually popping up in games like Monster Hunter Wilds. While that's an open-world game, meaning it has to render a lot at once, Pragamata itself is no slouch, and I figured it would make a perfect test case for whether the Switch 2 can handle not just older AAA releases, but new ones, too.

The verdict? If you had told me this thing were running on a PS5, I'd believe you. I played the game in both handheld and docked mode, and on the TV, it was easy to forget everything but the gameplay and just sink right into the experience. Textures were smooth, the resolution seemed to be at least a solid 1080p, if not higher, and I would say the frame rate was actually above 30 fps. I don't have any specific numbersβ€”I wasn't able to test these settings at the event, and Capcom couldn't tell me any detailsβ€”but my thought is that even if the graphics had compromises to run on the Switch 2, they weren't noticeable and didn't hamper my experience. Hardware snobs who absolutely need a 4K resolution and at least 60 fps might want to stick to PC, but results like this aren't too far behind what the other home consoles can do with the newest games and are a noticeable improvement on how the original Switch handled AAA games.

There, blockbuster games were often either pixelated and slow, or ran on the cloud and required an internet connection. Compromises like these were understandable there, but it sometimes meant you were focusing so much on the game's technical issues that it was difficult to get immersed in the gameplay, assuming developers even bothered to port a game to Switch in the first place.

None of these were problems when I was playing Pragmata on the Nintendo Switch 2. Controls were snappy, environments were easy to parse, and most impressively, the hair was on point! OK, that might sound a bit odd, but hear me out: It's actually super impressive.

Naturalistic long hair has been a nightmare for video games to render until very recently, which is why if you've ever played a video game with a customizable character, the hair options often cap out at medium length, or are very stylized. Pragmata, meanwhile, makes a point of having a companion character at your side at all times who has messy, frizzy, unkempt hair almost down to her waist. And each individual strand of that hair has physics on it, so it moves realistically rather than as one big blob.

That takes a lot of processing power to simulate, and is clearly meant to be a bit of a technical brag for Capcom. But while the devs' work optimizing the game to handle this hair is definitely to be commended, it's also reassuring that the Nintendo Switch 2 didn't buckle at all while doing this. In fact, it seemed like it still had horsepower to spare, based on how consistent the gameplay was. I encountered no frame rate dips, which was a lifesaver in pitched battles.

Pragmata on Nintendo Switch 2 handheld mode
Credit: Michelle Ehrhardt

The only noticeable quality loss was when I played in handheld mode, which seemed to reduce the resolution to about 720p. Here, the game looked a bit pixelated, but given that the PS5 and Xbox don't even have an option to go portable, it's a compromise I'm willing to accept. In a fair, TV-to-TV comparison, I'm happy to report that Pragmata on the Switch 2 is a more than acceptable way to experience the game, even right down to that folicular fidelity.

Playing Resident Evil Requiem on the Nintendo Switch 2

Pragmata is a pretty game, no doubt, but the real technical showpiece at the preview event was Resident Evil Requiem. Also using the RE Engine, if Pragmata is a strong indicator for how the Switch 2 simulates physics, then Resident Evil does the same for lighting.

Resident Evil Requiem on Nintendo Switch 2
Credit: Michelle Ehrhardt

Again, performance is smooth, but I'd say the resolution here is more definitively closer to 1080p while the frame rate seems a little lower than Pragmata's. Still, character models are detailed, and animations play out without any weird jitters. Resident Evil has made a name for itself on both of these fronts with its recent titles, so it's great to see these qualities preserved.

Based on my experience with Pragmata, though, I expected this. What I didn't expect was just how realistic the lighting would be. Like the hair in Pragmata, realistic lighting is a bit of a performance challenge for games, especially now that many games are using ray tracing for their lighting, which means that lighting is calculated in real time using realistic pathing for each ray of light, rather than being "baked" into scenes ahead of time. This makes it easier for lighting to change on the fly and fall where a player might naturally expect it to, something that's important for Resident Evil, since the title uses it for gameplay. But it also puts a lot of strain on the system.

I was a bit worried going into this demo, because while I knew the Switch 2 was supposed to be able to handle ray tracing, I wasn't ready to believe it until I saw it, especially when it was being used for more than set dressing. In the demo I played, there's a monster that can't follow you into the light, and poor lighting might make it unclear where safe zones were. But like with Pragmata, my technical skepticism quickly drained away, and I instead just sat and quietly played, immersed in the game like I would be on any other console.

Here's the biggest bit of technical praise I can offer the Switch 2: Even in just a half hour of playing, Resident Evil Requiem on the Switch 2 still managed to scare the crap out of me. I left the event unsure of walking out into the dark night outside. If that doesn't tell you how bought in I was in just playing the game, instead of nitpicking pixelated character models or a wonky frame rate, I don't know what will.

What this means for Nintendo Switch 2 owners

I may not have been allowed to capture detailed performance data at this event, but I left pretty optimistic about the Switch 2's ability to handle AAA games. For years now, gamers have come to accept that multiplatform AAA titles will come out on Xbox and PlayStation, but will usually either skip Nintendo or come out for it years down the line. That's because the Wii was much less powerful than the Xbox 360 and PS3, the Wii U was less powerful than the Xbox One and PS4, and the Switch was less powerful than the PS5 and Xbox Series consoles. After the GameCube, Nintendo has always been at least a generation behind when it comes to performance.

Now, it can finally stand toe-to-toe with its competitors again, just like when you had Nintendo's purple lunchbox in your living room. It may not be at the zenith of performance, but it's more than acceptable. I don't know how long this status quo will lastβ€”the next console generation is rumored to be facing delays right now. But for now, Nintendo owners can finally play the newest blockbuster games day-and-date with their Sony and Microsoft-owning friends, without needing to own a second system. That's great for developers and gamers, and should put anyone who just dropped $450 on Nintendo's latest at ease. You can finally pay attention to new AAA games as they come out again, and plus, you still have that handheld mode party trick.

I Tried Nintendo's New Virtual Boy Accessory for the Switch, and It Turned Me Into a Believer

3 February 2026 at 14:00

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When Nintendo's Virtual Boy launched in 1995, I thought it was the coolest thing in the world. 3D games with a giant, personal screen? Portable 32-bit power in the same year that the original PlayStation came out in the U.S.? "Who cares if you need to prop the thing up on a stand and stare through an obnoxious red filter to use it," I thought, "that's awesome."

Fast forward to 2026, and I was pretty glad I never got one. The console has become famous over the years as one of Nintendo's most notorious flops, with poor sales, an extremely limited library, and reports of severe discomfort from players who did actually get one.

Nintendo's bringing it back anyway. Last September, the company announced that it was creating a Virtual Boy accessory for the Nintendo Switch and Switch 2, which you can use to play Virtual Boy games in full 3D through a wonky headset-on-a-stand, just like Virtual Boy creator Gunpei Yokoi intended. And now that I've actually been able to go hands-on with it at a preview event, I'm starting to think that maybe my elementary-school self was right, actually.

Turns out the Virtual Boy was actually ahead of its time

Before I tried the Virtual Boy Switch accessory, I had never actually played a real Virtual Boy. I had seen footage of games, which looked like a nightmare to play in YouTube videos, but actual hardware was too rare to get my hands on. Now, though, the Switch accessory has allowed me to actually play Virtual Boy games for myself, instead of just watching other people playing them. And they're a lot harder to scoff at when you go hands-on.

The first thing I noticed is that the 3D effect on this thing is incredible. It's the most convincing 3D I've ever experienced on a Nintendo system, and that includes the 3DS. Characters pop from the background, and stages in games are laid out to use the depth to actually help with gameplay.

Take Red Alarm, for example. The wireframe graphics look like a mess to navigate in flat videos, with your ship constantly blending into the background. But seeing the game in actual stereoscopic 3D suddenly makes everything click. It's still not the most complicated game, but for 1995, having a portable-ish (the Virtual Boy is massive) space shooter with a fully explorable 3D environment seemed like witchcraft. Now that I've tried it, I can say that it works, and I can really appreciate how the developers used stereoscopic 3D to make the simple graphics the console was capable of rendering actually work for a playable 3D space. It all felt so ambitious, and I feel so vindicated in my childhood hype to know the effect wasn't just marketing.

Granted, the 32-bit power here is still a bit misleading. The original Virtual Boy put out a resolution of 384 x 224 per eye and a max frame rate of 50 fps, so it was less like a portable PS1 and more like a souped-up Game Boy. Don't expect to play anything on the level of Final Fantasy VII or Tony Hawk's Pro Skater here. Still, Red Alarm is a type of game that, in 1995, I would have been shocked to find on anything other than Sony's machine.

Does that mean any of these games are going to make your game of the year list for 2026? Well, probably not. But they're decidedly not bad, and they're a novel piece of gaming history that are definitely worth trying, especially if you've been mocking them all these years like I used to. Despite the low resolution, they look crisp on the Nintendo Switch's screen, and they play way better than I thought they would. They also clearly innovated on design tropes that Nintendo would later use in games like Super Mario 3D Land, where the 3DS' (worse, to be honest) 3D effect was also used for gameplay. I can still see why the system flopped, but I feel confident now saying that it was indeed ahead of its time, and I probably would have been happy with it in the '90s if I listened to my gut and got this thing all those years ago. Granted, I wouldn't have been spending my own money back then.

The new Virtual Boy accessory is authentic to a fault

Virtual Boy Switch accessory
Credit: Michelle Ehrhardt

"But Michelle," I can sense you typing. "You didn't actually play a Virtual Boy! You played a Nintendo Switch 2 emulating a Virtual Boy!" That's true, but I feel confident saying that the experience I got is probably pretty identical to the one I would have had 31 years ago on the real thing. And that's because Nintendo has really gone all-in on accuracy with its Virtual Boy accessory. That's probably the correct choiceβ€”again, the games are mostly interesting for their place in gaming history rather than in their own rightβ€”but there are some caveats to be aware of.

The big one: You might have to rearrange your table or desk to actually use the Virtual Boy Switch accessory. The plastic version of the accessory looks just like the real thing, but that means its stand also isn't adjustable. So if your table isn't already at the right height for you to fit your eyes into the viewfinder when you plonk your Virtual Boy replica down on it, you'll need to either take it somewhere else, or stack it on some books or something. Nintendo had adjustable height tables at the event where I tried it, which means the company is aware of the problem.

Virtual Boy Switch Accessory
Credit: Michelle Ehrhardt

The other issue is that you supposedly need the accessory to play these games. Technically, there's no reason these games shouldn't be able to be played in 2D in TV mode, but Nintendo told me at the event that isn't possible. According to the company, to boot up Virtual Boy on your Switch or Switch 2, you'll have to take your system out of its dock and place it into the Virtual Boy accessory. I do wonder if some clever fans might be able to get around this and play in handheld mode without the system resting in the Virtual Boy accessory, with each per-eye image just showing in 2D side-by-side. But that's just speculation, and even if it weren't, some of these games need the 3D effect to really work, which is probably why Nintendo's being so strict about how you can use the accessory.

Personally, I don't mind this. I'm playing these games to get an idea of what Virtual Boy was like without having to get a real Virtual Boy, so making the experience as one-to-one as possible is perfect for me. But I understand how it can introduce accessibility issues for others, which might be why Nintendo has allowed just a few new options to make playing Virtual Boy in 2026 a little easier.

Cardboard Virtual Boy Switch Accessory
Credit: Michelle Ehrhardt

Because the plastic version of the Virtual Boy accessory is $100, Nintendo is also selling a cardboard version for $25. It's not a fully accurate recreation like the more expensive model, but it is still decorated enough to be cute in its own right. More importantly, aside from being cheaper, you can also use it without a standβ€”it actually doesn't even come with one. That means that you can just physically hold it up to your face and control it with Joy-Con controllers connected to either side of the device. I can imagine that might get uncomfortable after a while, but it is how Nintendo's LABO VR worked, and it should be a decent workaround if you can't rearrange your space for the plastic model. It is also a bit more portable.

The second is aimed at helping reduce the strain of those red graphics. While the games impressed me more than I thought they would, I'll admit that the Virtual Boy's red filter still got to me after even just a few minutes of play. That's why players will eventually be able to choose from alternate color options for their games, including a yellow filter, a green filter, and probably the best one, a black-and-white filter. The feature's set to come out "Later this year," and I assume it'll be a godsend for anyone who actually wants to finish a Virtual Boy game rather than just play it for novelty. If you have the plastic model of the Virtual Boy accessory, you'll need to remove the physical red filter for the screen, but that'll only take a few seconds.

New Virtual Boy games are coming in 2026

Probably the coolest part of this release is that, alongside letting you play Virtual Boy games originally released in North America, the new Virtual Boy accessory will also be able to play formerly Japanese-only Virtual Boy releases. In addition to Red Alarm and Virtual Boy Wario Land, for instance, I also got to play Lovecraft-inspired first person horror game Innsmouth no Yakata at the preview event I attended. That adds some serious novelty, and is a pretty smart choice overall, since the Virtual Boy originally only had 14 games in North America.

But cooler than that, Nintendo is also adding unreleased games to the Virtual Boy catalogue for Switch and Switch 2. These include a cancelled F-Zero game called Zero Racers, which makes the accessory pretty much a mandatory buy for Captain Falcon fans.

How to get the Virtual Boy accessory for the Switch and Switch 2

Virtual Boy Switch Accessory
Credit: Michelle Ehrhardt

I went into trying the Switch's Virtual Boy accessory expecting to make fun of it, and walked away impressed and with a greater appreciation of gaming history. After decades of making fun of the Virtual Boy, I now have to admit I kind of like it. That's easily worth the price of entry to me, and I'd say it's well worth buying if you can swing itβ€”at the very least, it'll make a nice desk toy.

Unfortunately, there's one last caveat here. Both the plastic and cardboard Virtual Boy accessories for Switch and Switch 2 are limited to Nintendo Switch Online subscribers. That's not a huge deal, since you'll also need a Switch Online subscription to play these games. But for now, even if you are a subscriber, both models of the accessory seem to be sold out. Hopefully, Nintendo will add more stock over time, so I can convert more people to my new "the Virtual Boy is good, actually" movement.

Why You Shouldn't Buy a MacBook Pro Right Now

2 February 2026 at 16:39

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Speaking as someone who almost pulled the trigger on one this weekend, if you're planning on buying a new MacBook Pro right now, don't do it. According to inside information seen by Bloomberg's Mark Gurman, new models are right around the corner. The news came in the latest edition of Gurman's Power On newsletter, a frequent and usually correct source on all things Apple. According to the reporter's sources at the company, new models of MacBook Pro are currently set to come out sometime during the macOS 26.3 release cycle, which will last from February through March.

The new laptops will supposedly keep the same form factor, but will feature newer chips, likely the M5 Pro and M5 Max. That means more performance for power users. Currently, you can only buy a MacBook Pro with either an entry-level M5 chip, and if you want a little bit more power, you'll have to settle for either the M4 Pro or M4 Max, both of which are last gen. Also, the base M5 chip is not available on the 16-inch MacBook Pro, although that's unlikely to change in the new release.

If Gurman's sources are correct, the new MacBooks would be coming out a bit earlier in the year than you might expect, at least going by the last time the MacBook Pro got pro-level chips, which was in October of 2024. However, if you try to buy a MacBook Pro with an M4 Max chip on Apple's website right now, you'll notice shipping delays into the end of February and, in some cases, early March. Gurman also says that his sources are also reporting that the current MacBook Pro is starting to sell out at Apple Stores around the world. Both of these points seem to show that Apple isn't bothering to restock dwindling inventory anymore, which would hint towards a new launch being imminent.

That's great news for Apple power users who want to eke a bit more performance out of their machines, but I'm a little disappointed that there's no mention of OLED or touchscreens in this report, both of which were rumored to potentially start production this year. Still, even going by those earlier rumors, the start of 2026 would be an optimistic timetable for these featuresβ€”we might expect them closer to either the end of year or early next year.

Apple users might be concerned about the new models releasing during the ongoing RAM crisis, which could theoretically see prices go up. However, according to a separate report from other famed Apple leaker Ming-Chi Kuo, it seems the company is planning to eat rising RAM costs itself rather than pass them on to consumers, at least for its next iPhone. I can't say whether that'll also be the case for the next MacBook, but as Apple will likely stop selling the previous models once the new ones are out, it seems likely to me.

Speaking of previous models, even if you don't necessarily need Apple's latest and greatest chips, I would still hold off on buying until the new models are announced. That's because existing M4 Pro and M4 Max units that are already in stock at sites like Amazon are likely to go down in price immediately afterwards. According to price-tracking sites, these seem to have been unaffected by the RAM crisis so far, and are favorite discounts during deals events like Prime Day. No longer being the latest and greatest means discounts are likely to become even more common, as these stores push to move their remaining stock and give customers a compelling reason to not opt for Apple's slightly newer chips instead.

10 Hacks Every Nintendo Switch (or Switch 2) Owner Should Know

30 January 2026 at 22:30

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The Nintendo Switch and the Switch 2 are pretty user-friendly devices, but sometimes, that can be a bit more of a hindrance than a help. It's easy to jump right into a game, but if you want to toggle on a feature like dark mode or, say, even make a Mii, you have to jump through a lot of hoops in the settings menus.

That's a shame, because if you're willing to learn the ins-and-outs, there's a lot you can do on these systems, whichever version of the Switch you own. Over the past few years, I've spent more time playing around in the Switch ecosystem than anyone reasonably should, and along the way, I've picked up a handful of tips, tricks, and hacks that every Nintendo gamer would do well to learn.

Turn on dark mode on your Switch

Nintendo might like a bright and fun aesthetic, but if you're feeling a bit more sleek, both the original Nintendo Switch and Switch 2 have dark modes. On either system, you can turn this on by navigating to System Settings (the cog in the taskbar, which you can either tap or select with a controller), then scrolling down to Themes and selecting Basic Dark. This will turn your home screen and menu pages black, which could even save you some battery life if you have a Nintendo Switch OLED. (Note that games themselves will be unaffected.)

Remap the buttons on your Joy-Cons

Whether it's for accessibility or just personal preference, you can completely change what your buttons do on both the Nintendo Switch and Nintendo Switch 2, although how you'll do this differs across the two systems.

Remapping buttons on the original Nintendo Switch

On the original Switch, you'll need to go to System Settings > Controllers and Sensors > Change Button Mapping. From here, select a connected controller (you can remap both the Joy-Cons and the Nintendo Switch Pro Controller, as well as some third-party options) and start reassigning buttons to your heart's content. Make your B button into the right trigger. Make up go down. Go nuts!

Remapping buttons on the Nintendo Switch 2

On the Nintendo Switch 2, you can do the same thing, but it's under System Settings > Accessibility > Button Mapping. Here, you can remap the Joy-Con 2 controllers, a Nintendo Switch Pro or Pro 2 controller, and Joy-Con 2 that are connected via the charging grip. Some third-party controllers may also work.

But wait, there's more. Back on the Accessibility menu, you can also toggle on Button Mapping in Quick Settings, so you can edit your button mapping on the fly by holding down the physical Home button and selecting Edit Mapping.

Finally, the Switch 2 has some additional button customizations you can make under System Settings > Controllers & Accessories. Here, if you have the Nintendo Switch 2 Pro Controller or Joy-Con 2 charging grip, you can set what the extra GL/GR buttons do using GL/GR Button Settings. Or, if you scroll down a bit, you can also disable or enable Joy-Con 2 Mouse Controls, as well as set your sensitivity for them. Finally, if you're tired of Nintendo using a different A and B button placement from Xbox, you can select Swap A and B and enable the toggle on the following page. This will remap just those two buttons.

Use GameShare to share Switch games locally, and GameChat to share them online

GameShare demo
Credit: Nintendo

There are two features in this one, both of which allow you to play multiplayer games with your friends with just one copy of the game you want to play.

Using GameShare

Let's start with GameShare. This is a Nintendo Switch 2 feature, but it impacts the original Switch as well. Essentially, GameShare allows Switch 2 owners to share copies of their games with Switch 2 and original Switch owners nearby, for local multiplayer play. If you ever used Nintendo DS Download Play, it's kind of like that, except it streams games from the host system instead.

It's convenient, but the catch is that GameShare is only available in certain titles (you can find a list of some compatible games here). How you'll access it also differs from game to game. For instance, in Super Mario Odyssey, GameShare is available when starting or resuming a two-player game, where you can start a session by selecting GameShare + Local Play.

You'll then have to wait for others to join your GameShare session, and then you can start playing by selecting Start from the on-screen menu. This part is the same across all GameShare-compatible titles, at least. To join a GameShare session that someone else has started, open your Switch or Switch 2 to the main menu, then select GameShare from the taskbar (the icon that looks like a TV receiving a wireless signal), and under Join GameShare, find your friend's session.

Note that even if a game is a Nintendo Switch 2 exclusive, original Switch systems may still be able to play it using GameShare. For instance, Donkey Kong Bananza supports GameShare.

Using GameChat

Now, let's talk about sharing games via GameChat. This is a lot like GameShare, but is exclusive to Nintendo Switch 2 systems and works online. It's also limited to certain games, and takes a bit more setup. To share a game using GameChat, you'll first need to be in a GameChat session with someone from your friend list, which you can start by pressing the physical C button on your controller or the C icon from the console's main menu. This will allow you to talk with each other over the internet, see each other's gameplay, and if you have cameras, even see feeds from them. Now, you can open your game and start sharing it with people in your chat through that game's menu. In Super Mario Odyssey, you'll also see the option for this when starting or resuming a two-player game. Whoever else is in your chat will then be able to start playing with you then and there, without having to join the session from a separate menu like in GameShare.

Note that GameChat is free for Nintendo Switch 2 owners until March 31, 2026, after which it will require a Nintendo Switch Online membership.

Archive Switch games you don't play to save storage space, or move them to a microSD card

Neither the original Switch or Switch 2 are especially generous with storage space, and downloading fancy AAA games can eat into it quickly. Luckily, on both of these consoles, you can quickly delete games from the internal storage or any inserted microSD cards to save space, while keeping them in your library and maintaining your save data.

Archiving games on the Original Nintendo Switch

On the original Switch, you can delete a game by hovering over it on the main menu or in your library, pressing the physical + button, and selecting Manage Software > Archive Software. Alternatively, you could select Delete Software instead, which will largely do the same thing, but will make redownloading the game a little more annoying, since it'll remove it from your home menu and you'll need to go to the eShop to do it.

To more quickly delete games, you can navigate to System Settings > Data Management > Quick Archive. From here, you can see how much space each game takes up and how much you'll save by getting rid of it. You can also delete stored screenshots and videos for games here, either by selecting a game in Quick Archive and pressing the physical X button, or selecting Manage Screenshots and Videos under Data Management. For more detailed control over your game deletion, you can also select Manage Software under Data Management instead, but Quick Archive is a bit snappier and has most of the same controls.

Archiving games on the Nintendo Switch 2

On the Switch 2, the steps are mostly the same as on the original Switch, except Deleting now does the same thing as Archiving by default (you can uncheck Keep HOME Menu Icon if you really don't want one), so the standalone Archive option has been removed. Regardless, neither console will delete your save date during these steps, as the size it takes up is usually pretty negligible. That said, if you really want to delete a game's save data, on either console, head over to System Settings > Data Management > Delete Save Data and pick it from the list.

To get a game back after deleting it, simply redownload it. If you kept your game's home menu icon, you can do this from either your main menu or your library. If you didn't, you'll need to navigate to that game's store page in the eShop to redownload it.

While you're in Data Management, you can also move games from the internal storage to a microSD card or back. This is under System Settings > Data Management > Move Data Between System / microSD Card. On Switch 2, the final step is called Move System / microSD Express Card Data instead, as that console requires a special type of microSD card.

Send your Switch gameplay screenshots to your phone

Like most modern consoles, the Switch and Switch 2 are both capable of capturing screenshots and video that you can later share online. Back before Twitter was named X and started charging for the API, it used to be easier to share directly from the console. Now, you'll probably need to share screenshots and videos from your console to the Nintendo app to send them to most social media sites.

Sending screenshots on the original Nintendo Switch

On the original Switch, you have to do this manually. First, go to your Album from the taskbar on the console's main menu (the icon that looks like a painting). Then, select a screenshot or video you want to send to the app and press the physical A button to bring up the Sharing and Editing menu. Select Send to Smartphone, and then choose Only This One to send just that photo or video to the app, or select Send a Batch to choose more.

Sending screenshots on the Nintendo Switch 2

On the Switch 2, you can upload screenshots and videos to the app automatically or manually.

To upload manually, once again select Album from the taskbar on the console's main menu. Then, to upload just a single item, select it, press the physical A button, and choose Upload to Smart Device. To batch upload, instead choose Quick Actions from the sidebar on the left, select Upload to Smart Device, and choose as many items as you'd like before continuing.

To upload automatically, open Album from the taskbar on the console's main menu, select Upload Settings from the sidebar on the left, and toggle on Automatic Uploads.

To see your uploads, open the Nintendo Switch App on your phone and tap the Album icon in the bottom-right corner. Then, simply download them to share them to your favorite social media site as usual. Note that uploaded items don't actually take up space on your phone, and are instead stored in Nintendo's servers. You can keep up to 100 files uploaded for 30 days each, and any new items over that limit will delete the oldest entries first. If this happens, your original screenshot or video will still remain on your console.

Transfer your Switch game data between systems

Nintendo Switch 2 system transfer
Credit: Michelle Ehrhardt

On both the original Switch and Switch 2, there are a number of ways to transfer save data between systems. This is especially helpful when upgrading from the original Switch to the Switch 2, although the easiest way to transfer data when upgrading is through a system transfer.

A system transfer is only available during Switch 2 setup, and will be available on the screen that says To Nintendo Switch Console Owners. For the easiest experience, select Begin System Transfer on this page and ensure your original Switch and Switch 2 are near each other. You'll be able to transfer over your games and saves, while keeping your games installed on your original console (specific games might need to be deleted to be transferred, but the console will warn you about this, and you can get them back later). If you absolutely need to, you can also perform a system transfer without your original Switch present, but it's not advised, as it will factory reset that device. Note that you'll also need to do some setup on your original Switch in-person first, so if you already have your Switch 1 and Switch 2 in-hand, you might as well go with the more straightforward option above.

If a system transfer isn't an option, you can also transfer games and save data over on a case-by-case basis. This can be useful if you still plan to play on your original Switch every once in a while, too. To transfer physical games, simply remove them from one console and place them in another. To transfer digital games, select the Virtual Game Cards icon on either your Switch or Switch 2's main menu (the icon that looks like a game card), then choose a game and select Load on Other System to send it to another system on your account. You can move a virtual game card between systems as often as you'd like.

To transfer save data, on either the Switch or Switch 2, navigate to System Settings > Data Management > Transfer Your Save Data. You'll be able to send it to another nearby console for free from this menu, but to send save data online, you'll need a Nintendo Switch Online membership. If that's not an issue, you can manage your cloud save data under System Settings > Data Management > Save Data Cloud. Or, if a game already has save data in the cloud, you can download it simply by hovering over its icon, pressing the physical + button, and selecting the data under Save Data Cloud.

Make Miis on the Nintendo Switch

Miis did not die with the Nintendo Wii! You can still create one on both the Nintendo Switch and Switch 2, and it's as simple as navigating to System Settings > Mii > Create/Edit a Mii. On the original Switch, this will take you right to the Mii creation menu, but on the Switch 2, you'll also be able to choose if you want to start from a preset or get a Mii based on an amiibo instead. Either way, make your choice, and you'll also be taken to the familiar Mii creation menu.

From here, customizing your Mii is pretty much identical to how it worked on the Wii, except you can now choose any hair color you'd like.

As for why you'd want a Mii when they don't show up in the main menu at all, aside from making one being fun in and of itself, some games will be able to put your Miis to use. For instance, Super Smash Bros. Ultimate can let you fight as your Mii.

Keep your friends from seeing when you're online on your Switch

Sometimes, you want to game without others knowing what you're up to. You can do this on both the original Switch and the Switch 2.

On either the Switch or Switch 2, from the main menu, select your profile icon in the top left corner. Then, in the sidebar on the left, scroll down to User Settings. From here, scroll to Friend Settings, under Friend Functions. Then, on the Switch 1, select No One under Display online status to:. On the Switch 2, Display online Status to: will instead say Online-Status Display, but changing this to No One will do the same thing.

This will hide your online status from your Friends List, but your friends will still be able to see your recently played games. To stop them from seeing this, on either console, back out from Friend Settings and scroll up to Play Activity Settings (under your profile icon > User Settings > Profile Settings). In the first option on this screen, which again has different names depending on which console you're on, select No One.

Make the most of mouse mode on the Switch 2 (including using a USB-C mouse)

The author playing a game with Nintendo Switch 2 mouse controls at a Nintendo event
Credit: Michelle Ehrhardt

One of the coolest additions to the Nintendo Switch 2 is mouse controls, which allow you to remove a Joy-Con 2 controller and use it on its side like a mouse. Usually, you'll only use one controller at a time this way, but some games might actually want you to use both Joy-Con 2 as mice at once. Mouse controls let you navigate around the main menu like a PC, and in certain games, will even open up new modes of play. For instance, Cyberpunk 2077 lets you use mouse controls to aim like you're playing a first-person shooter on PC.

That's all pretty self-explanatory, but did you know that you can also plug in a USB-C mouse to play with instead? Not every mouse will work in every game, but if the Joy-Con 2 on its side isn't comfortable enough for you, it's worth trying out the mice you have laying around. Alternatively, you could get a mouse shell to place the Joy-Con 2 into, for more grip.

Finally, it's worth noting that some games on the original Switch also support mouse controls, although the selection is more limited than on Switch 2, and you won't be able to use a Joy-Con as a mouse. Instead, you'll have to plug in a USB-C mouse.

Ping your lost Switch controllers

Want to game, but your Joy-Con, Joy-Con 2, or Pro Controller is trapped underneath a couch cushion somewhere? The Switch or Switch 2 can make them vibrate to help you find them. From the main menu, select Controllers from the taskbar (the icon that looks like a Joy-Con). Then, select the second option from the top, called Find Controllers on the original Switch and Search for Controllers on the Switch 2. Select a connected controller to make it vibrate.

OpenAI Is Killing ChatGPT-4o (Again)

30 January 2026 at 17:38

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Last August, ChatGPT developers OpenAI unceremoniously killed the fan favorite GPT-4o model, before giving in to complaints and bringing it back a week later. Now, the company's taking a second swing at getting its users to move on. In a new post to its website, OpenAI announced that it's retiring GPT-4o again.

The model's set to disappear from ChatGPT's model picker on Feb. 13, alongside other older models like GPT-4.1, GPT-4.1 mini, and OpenAI o4-Mini. And OpenAI is clearly nervous about the decision.

"While the announcement applies to several older models," OpenAI wrote, "GPT-4o deserves special context."

According to the company, it has taken user outcry over the initial deprecation of 4o to heart while developing its newest models, GPT-5.1 and GPT-5.2, and has built these models with the idea of maintaining the features fans liked best about the old model. The company says that now "only 0.1% of users" opt for GPT-4o on a daily basis.

As such, the company wants to focus on "improving the models most people use today," which apparently means removing older ones. "We know that losing access to GPT-4o will feel frustrating for some users, and we didn't make this decision lightly," the post reads.

What's the big deal with GPT-4o?

So, what's with OpenAI treating its users so gingerly, especially when GPT-4o is a few generations behind, and there are newer models that supposedly do everything it does, but better?

Well, when GPT-4o was first deprecated, people weren't happy. Users called its successor, GPT-5, "an unmitigated disaster," and accused OpenAI of pulling "the biggest bait-and-switch in AI history."

Some criticized the model's usefulness, saying it got answers wrong and broke code, but what maybe stuck out the most was people calling out its more concise tone.

GPT-4o has been called "sycophantic" by critics, something the company addressed and said it wanted to pull back on in future updates. But I guess one person's "yes man" is another person's "active listener." When the company initially pulled GPT-4o, users complained that its replacement was cold and felt less like a "friend." Even OpenAI acknowledged this, saying in today's post that users "preferred GPT-4o's conversational style and warmth."

In short, in the words of 4o-supporters themselves, they were "grieving" the model.

Is GPT-5.2 a good replacement for 4o?

That said, with so many users now seeming to have moved on from 4o, OpenAI's decision does seem understandable on the surface. Personally, one of the things that drives me away from AI is how much reassuring filler text seems to fluff up most answers ("you're absolutely right" and such), seemingly just to make me feel good about myself. More concise, to-the-point responses would be a little less off-putting for me.

To try to split the difference, OpenAI reworked its Personalization feature in GPT-5.1, so users can simply choose how the chatbot will treat them. There are options for more professional responses, more nerdy ones, more efficient ones, and for those who want that active listener style, more friendly ones.

Going by OpenAI's numbers, that seems to have been enough for most people, but there are still some calling foul at the company's new announcement.

GPT-4o loyalists are still out there

In a Reddit thread responding to OpenAI's new posts, users doubted that the 0.1% number for 4o was accurate, saying that prompts have been "rerouting to 5.2 no matter what" and that "something somewhere in their calculations doesn't add up." Others pointed out that free users can't use GPT-4o and that it's not enabled by default, which will naturally juice the numbers against it.

As such, calls to cancel ChatGPT subscriptions are once again circulating amongst 4o's more dedicated fans. In a popular thread on the OpenAI subreddit, one user called 4o "OpenAI's most advanced and beloved model," and praised its "personality, warmth, and consistency," saying that its fans have built long-term project and "emotional support routines" around it, and that suddenly losing it without even the option for a legacy mode "feels abrupt and deeply disappointing."

"This isn't about resisting innovation," the post writes. "It's about respecting bonds users have formed with specific models."

Whether the fan outcry will work again remains to be seen. However, as ChatGPT chief Nick Turley has previously looked at those kinds of bonds with skepticism, and because keeping old models in operating condition probably takes developer resources away from making new ones, I wouldn't count on it.

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